Currently on PulseChain v4 Testnet — no real money

All games run with test tokens (TST). Milestones below track product and launch work — real-money play begins only after audit and mainnet launch.

See the launch plan →
PulseBet Roadmap

Revenue Flywheel Delivery Timeline

Track what's live, what's shipping next, and how each milestone compounds rake, loyalty, and liquidity. Phase 1 executes foundational revenue streams so that advanced retention mechanics in later phases can compound faster.

Complete
In Progress
Planned
Blocked

Decentralization & Trustlessness Track

Transparency First

These initiatives pair with the revenue roadmap to eliminate admin trust, automate safety nets, and publish verifiable infrastructure for every player.

Player-triggered inactivity failsafes live

Complete

Blackjack, cash Hold'em, and tournament tables all expose public timeout flows.

Decentralization matrix published

Complete

Business plan and investor collateral now document every remaining trust lever.

Automated static analysis passed

Complete

Slither static analysis completed. CEI pattern enforced, reentrancy guards active, zero-address validation added. A third-party audit is scheduled before mainnet.

Verifiable RNG migration

Planned

Replace owner-operated generators with VRF / drand, then burn backdoor keys.

House controls to governance

Planned

Move rake, supported tokens, and tournament config behind a timelock or multisig.

Autonomous timeout keepers

Planned

Open-source bots or incentives so stalled games resolve without manual babysitting.

Phase 1 · Q4 2025

Core Platform

Live8 / 8 complete
  • Commit-reveal randomness

    Complete

    Replace centralized RNG with player-contributed entropy via commit-reveal scheme. Players submit hashed secrets with bets, reveal after betting closes, combined hash determines outcome.

  • Trustless game contracts

    Complete

    Remove admin keys from game contracts. All configuration (rake, limits, burner routing) set at deployment and immutable. Emergency functions callable by anyone after timeouts.

  • Tournament poker system

    Complete

    Multi-table tournament support with blind escalation, eliminations, and prize distribution. Entry fees collected on-chain with configurable rake.

  • Loyalty rewards vault

    Complete

    On-chain rakeback system with tiered rewards based on 30-day rolling volume. Games report volume, vault calculates and distributes rewards.

  • Deflationary token burns

    Complete

    Portion of house rake automatically routed to burner contract. Converts to HEX and permanently removes from supply.

  • Contract gas optimization

    Complete

    Reduce transaction costs by caching storage reads, optimizing loops, and minimizing state changes.

  • Automated static analysis passed

    Complete

    Slither static analysis across all game contracts. CEI pattern enforcement, reentrancy protection, and zero-address validation. A third-party audit is scheduled before mainnet.

  • Sit & Go tournaments

    Complete

    Quick-start tournaments that begin when table fills. Fixed buy-ins with winner-take-most payouts.

Phase 2 · Q1–Q3 2026

Growth Features

Building1 / 4 complete
  • On-chain referrals

    Planned

    Players earn percentage of referred players' rake. Tracked on-chain with automatic payouts.

  • Multi-token support

    Planned

    Accept multiple ERC20 tokens as betting currency. Dynamic pricing via on-chain oracles.

  • Mobile-optimized PWA

    In Progress

    Progressive web app with offline support, push notifications for game updates.

  • Player analytics

    Complete

    Session and game tracking, engagement sampling, and an admin dashboard — shipped and collecting live data.

Phase 3 · 2027

Expansion

Planned0 / 4 complete
  • Additional games

    Planned

    Dice, slots, and sports betting using same trustless infrastructure.

  • Multi-chain deployment

    Planned

    Deploy to Base, Arbitrum, and other EVM chains. Shared liquidity via bridges.

  • DAO governance

    Planned

    Token holders vote on rake rates, game additions, and treasury allocation.

  • Developer API/SDK

    Planned

    Public API for third-party integrations. SDK for building custom game frontends.

Phase 4 · Q4 2026 – H1 2027

Trustless Mainnet Launch

Planned0 / 5 complete
  • Third-party security audit

    Planned

    Engage an independent auditor (Trail of Bits, Certik, or similar) for a full review of all game, vault, and tournament contracts. Publish the final report before accepting real funds.

  • Geo-blocking & jurisdiction policy

    Planned

    Ship IP + wallet-level geo-blocking for the highest-risk jurisdictions (US, UK, EU). No license and no KYC — play stays anonymous and permissionless.

  • Responsible-gaming tooling (no KYC)

    Planned

    Self-exclusion, deposit limits, and age self-attestation — no identity collection.

  • Mainnet deployment & liquidity

    Planned

    Deploy audited contracts to PulseChain mainnet, seed initial liquidity, and enable monitoring and alerting.

  • Marketing & acquisition launch

    Planned

    Launch with a $10K–$25K/month budget, referral program, and CAC targets of $40–$80 per depositor.

Phase 1 Complete — Phase 2 Underway

All core platform features are live including tournaments, loyalty vault, static analysis, Sit & Go games, and player analytics. Phase 2 continues with referrals and the mobile PWA. The audit, geo-blocking, and mainnet-launch work is sequenced for late 2026 into 2027 — real-money play begins only after that gate. Follow the blog for engineering deep dives and check the business plan for revenue modeling updates.

© 2026 PulseBet. All Rights Reserved.

⚠️ Currently operating on PulseChain v4 Testnet — all balances are test tokens (TST), not real funds. No real-money gambling is offered until audit and mainnet launch are complete. Play is anonymous and permissionless — no KYC, no accounts.

Disclaimer: Betting involves risk. Please gamble responsibly and only with funds you can afford to lose. Users must be of legal age in their jurisdiction.